I’ve been fielding questions from friends that don’t make CC or do 3-D imaging about how these screenshots mean they stole meshes and did the behind the scenes work to doxx people. So I did a bit of an ELI5. CC is made up of a few parts, the mesh, or form that makes the item look 3-d; the UV Map, or textures, the part that has color; the programming that allows it to work. When we recolor something, the texture is split into 3 more layers: the diffuse layer- the picture the normal map, also called bump map, an embossed layer that adds dimensionality without polygons; the specular map, also called spec map, way of telling the game engine where to add shine and how much in what way. (I have a deep dive into spec maps here) When they talk about baking a watermark into the normal map that means that they are changing the bump map to have a very slight difference that won’t show very much in game, but will in their image editor. Assuming they keep a database of ...